SamSuka
Kyzrati
Kyzrati

patreon


Beta 9.5 "Player 2" Early Prerelease (X1)

Player 2 is here! Took longer than expected partially because the virus thing is having a wider range of impacts on daily life than I might expect (even if we're currently better off here than in many other places), but also because because there's a lot of work behind the scenes for this one even if the changelog isn't incredibly long. I've done way more playtesting of this mode than I've ever done before, first of all because it's really fun and interesting, but also because it needs it given the complexities of building a new AI, one much more complex than anything previously done in Cogmind.

This version could more or less be what is released publicly come April 1st, but I've dubbed it X1 for now since we're still a couple weeks out, and I can imagine perhaps some more changes happening between now and then depending on feedback.

Here's the full changelog as it stands right now:

A majority of the reported issues from Beta 9.4 have not been addressed here, left instead for Beta 10 since the goal for 9.5 was essentially to focus on the special mode itself.

Media

Me and my buddy as we explore Research:

Player 2 upgrading themselves:

Player 2 helping me destroy and loot a Hauler:

We destroy an Energy Cycler together:

Get 9.5

On Steam, Beta 9.5 X1 is located on the beta branch "patron_release" accessible with the code "kyzratipatron", or if you don't have Steam and would like to try the DRM-free version, send me an email at gridsagegames@gmail.com.

Beta 9.5 saves are not compatible with previous releases, so consider first finishing up any in-progress run, or keeping a separate copy of your save while you play this one in the meantime. As you'll likely you'll want to try the new Player 2 mode rather than just the regular 9.5, in order to do that (because it's a timed event), you'll need to force it to activate. For that there's a new command line argument: "-forceMode:AFD2020" (or "-forceMode:Player2"). (Within Steam this is handled by going to Cogmind > Properties > Set Launch Options.)

Keep news of this release under wraps for now--for the wider community it'll be a surprise!

If smaller modifications are made in the near term and the version is further updated, I'll simply edit this post (and announce it in the patron Discord channel) rather than making a new post.

Dev Progress

So I still haven't actually started on Beta 10, which is kinda funny because if you recall the whole point of skipping straight to working on a special mode was so that I could have that done and ready long before its deadline and get a head start on Beta 10 so it would have more time available in its dev cycle. Then not only did the coronavirus came in and starting disturbing things left and right, but I also chose a rather intensive AI-based theme for the new mode, which is just asking for a lot of work xD

Still, overall I'm quite pleased with the results and think it was a worthwhile endeavor, and am pretty sure players will really enjoy this one as well, so that's good! (Notice we're getting closer and closer to that completely unnecessary but fun-if-possible goal I talked about earlier--an AI that actually plays Cogmind by itself :P)

Oh right, I guess there was the fact that I also built Cogmind Battle Royale before deciding against that as this year's AFD mode... But then this new AI wouldn't exist without building on that fundamental work anyway, so in that regard it was just a necessary stepping stone!

Hopefully aside from further viral disruptions there will be a relatively smooth transition into Beta 10 development soon. We're heading into tax season so that'll eat up some time before long, and I'm still undecided about the direction for the final stages of Cogmind's audio, but even aside from that there's lots to get started from the Beta 10 plans!

Update 200325

Since this post I've updated the release a couple times with minor changes (saves have always remained compatible between them), including most recently finalizing it as Beta 9.5, so it should now be essentially what is released next week for 4/1!


More Creators