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Kyzrati
Kyzrati

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Cogmind Beta 11 Feature Voting

It's that time again, to vote for which of these features you want to see most in Beta 11! As a major release it will of course include many other things (many of which I've covered here on Patreon before), but among the following optional features, I'll implement whichever you all want to prioritize:

Everyone is encouraged to vote for more than one option, and this time the voting results will be handled a little differently: I'll be drawing up to "2 pts" of features from the results (those numbers in parenthesis), so if a (2) earns the most votes then that's what'll be implemented, but if a (1) is at the top then both that and the next (1) will make it into Beta 11. Voting is open and ongoing until I cut it off at some point, probably some weeks away since there's a lot of other stuff going on in the meantime.

Remember that anything that doesn't make it might still become part of the game one day, it'll just take [much] longer, or can be voted in for the next release, since I'll revive this same list (and probably continue expanding it) down the line :D

News

Beta 10.2 is complete! I've been doing little else besides working on what has turned into a rather big release (definitely doesn't seem like a minor .1 update xD), to come out... this Friday, Oct 30th. Up next I have to actually write the release announcements and do some other related prep work (some of which will be delayed since I'll be streaming Prospector again tomorrow).

Judging from the amount of work going into 10.2 and the planned 10.3, it's now looking like Beta 11 proper actually won't start development until the start of the new year. As eager as I am to just keep going non-stop, in between here I'm really going to need to take some time for other things :P

Also I forgot to mention in the last update that I released a new version of REXPaint, for those of you using that!

Comments

I dunno, I mean more people will probably benefit from the filtering overall, considering that the advanced config is already not that hard to access and modify, fully described in the manual, and once you make your changes there you basically never have to visit it again.

Kyzrati

Come on guys, item filtering. Really? I know its nice and all, but access to the adv. configs would be so much better

Lee

Most things on the voting list are *unlikely* to happen until/unless being voted for at some point, including the revamped combat log. Honestly I don't really want to do that one, but I know some players clearly do so it's on the list :P. Unlike the other options, I also *don't* have good solutions for improving it beyond just adding in some mechanics that might be missing, although I imagine if/when it comes time there will be more input from the community on that front :) In general I think it's pretty obvious from past and current performance that there's a lot of support for the combat log and it'll probably win a future vote as soon as I don't have something else more widely enticing on the list, heh (it's almost won before!).

Kyzrati

As someone who really loves to see the details of the calculations and effects like damage overflow and whatnot I really hope the combat log revamp is coming, if not now then hopefully later.

J


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