SamSuka
Kyzrati
Kyzrati

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Beta 11 X4 Prerelease - Get yer crits

X4 is ready :D

A lot of combat architecture stuff was fiddled with to get all these new crit effects working, so it's not impossible there are issues here and there, although as usual I tested everything individually and it seems to be working as intended so far.

More likely is that there are potential balance issues, but I didn't try to iron that out much yet, just going with what seemed to make some sense. We'll see if/how the system gets abused and adjust as necessary.

Also big in this release is the new Hauler variant, and new squad dispatch type. But I won't be filling you in on those, you'll just have to see ;)

Next up I'll be working on the next design article to post here, and then taxes... or maybe reverse that order, not sure yet :P

Changelog

The full changelog included within has been updated as usual, but for convenience here's a list of the changes since X3:

Example of kinetic cannons blasting matter (not currently animated):

Get Beta 11 X4

On Steam, Beta 11 X4 is located on the new beta branch "beta_11_x4" accessible with the code "HolyCritEffects" (EDIT: See update further below), or if you don't have Steam and bought through FastSpring and would like to try the DRM-free version, send me an email at gridsagegames@gmail.com to be added to the Beta 11 cycle notification list. (Anyone already on the list will receive an email with a new link.)

Saves are not compatible with previous releases.

There's always the chance of another one or two small updates in the near term (for example if something goes wrong), which will be otherwise unannounced except to append a notice to this announcement on Patreon, and via an announcement on the #patron Discord channel.

...

Update 210504a

And here it is! We've got a new and improved version of X4 fixing a number of obvious bugs, as well as making some important balance changes you'll want to have access to in future runs. Unfortunately the update required breaking save compatibility again, so I've put it on a separate Steam branch so you can use the original one to finish your current run if necessary. The new branch beta_11_x4_2 is accessible with the password "ShieldedCrits"

The relative changelog from the earlier release:

I've also updated the leaderboard processing to support X4, so we have run data there now, too.

Comments

Heh yeah that feature was added minutes before release and not fully tested*, and fixed in the next one. *not supposed to do that :P

Kyzrati

-2147483648 faulty messages did not survive the journey.

Marlyn

Statis gen was both situational and OP, but the problem was of course more the latter. Situational items are fine, since you can always ignore them, but OP items eventually start to attract too much attention :P. There were ways to use it that could essentially break the game and make you invincible, which isn't surprising, just no one was doing that over the years. It was only originally added (before in pre-alpha) for the heck of it, because I could, not because it was a good idea...

Kyzrati

Playing through this and the inventory changes are definitely making me think a lot more about what I keep instead of defaulting to picking everything up. Curious about the Stasis Generator removal - was it OP or just too situational? I remember having fun with it once in an endgame flight/hover melee build - but will also admit to bypassing it almost every other time.

Joshua


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