Okay, so earlier this month I shared my first [somewhat distilled] batch of notes on a new concept for fabrication, which was pretty raw and still not thought out in great detail, but worth throwing out there for people to see the kind of direction it might be headed in. That post was followed by a good amount of feedback and discussion, and after taking a bunch more notes I let them sit for a while while with plans to revisit the feature soon. I've since sat down to further refine the concept so it's time to look at the next iteration.
New fab system notes (attached as a file so you can actually read them, too--sorry but my notes format doesn't translate onto Patreon without spending forever reformatting all the tabs and oddities trying to import it here causes):

(Don't worry about acquisition for now.)
As you can see this system doesn't completely replace the old one, unlike the even more radical earlier concept, but is this time more supplementary in nature, also simplifying things a bit in the process.
And like I mentioned among the comments last time, it's hard to fully predict the results of this kind of change, but the approach we'll probably take in this case is to implement it as a true experimental build to test just how workable this system is. So not unlike Beta 11's earliest attempts at redesigning the overweight propulsion mechanics, it's possible this system would be completely reverted back to the original state if this idea doesn't work out.
After a number of iterations and theorizing about it, though, I'm starting to get more confident this will be a pretty fun and effective addition, and a welcome set of changes overall?
What does everyone think this time? :P
Kyzrati
2021-09-08 07:26:56 +0000 UTCwhisper
2021-09-08 07:15:32 +0000 UTCKyzrati
2021-09-04 06:02:29 +0000 UTCleiavoia
2021-09-04 03:31:35 +0000 UTC