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Beta 11 X9 Prerelease - If Santa were a Hauler...

X9 is not "done." At least not as done as I planned for it to be on release, but released it is, as of now.

I was reminded the holidays are here and some people would like to enjoy the gift that keeps on killing you, so with at least having finished a majority of X9, this did seem like a good opportunity to put out what I've completed so far. Consider it an chance to explore the already large number of changes and see what you think about them, maybe providing some feedback as I finish up the rest.

Just a couple days ago I gave a progress update  (not realizing at the time a release would come soon after), and yet more has happened since then, but the broad strokes I would normally mention here have already been discussed as far as I'd like to, mainly for spoiler reasons, and also to allow you to discover things on your own.

Again that's the Exiles item rework, a rework of some alien artifacts, and after that I started plowing through my list of other topical issues to address, ending with the removal of a bunch of unused utilities, and the introduction of <half_stack>.

Seven different types of utilities that were previously blocked from stacking will now give half the bonus of the second-best one you have attached, which should open up new build opportunities (but hopefully not cheese? :P):

Overloadable weapons might be more desirable for certain play styles since I also removed the meltdown side effect, meaning you won't permanently lose anything from overloading (though you might want to bring a calibrator!). (The exception to "no permanent loss" would be those things which aren't repairable, but that's a smaller set of parts.) Will be interesting to see how this change affects whether/when people are willing to overload their thermals.

Changelog

Here's the differences coming from X8:

There are still more item changes to come before X9 is truly complete, specifically looking at some weapon stats, parsing the full list of utilities to look for other areas to adjust, and changing the names of some parts. I'll be working on these over the next week or two.

Note: There might be a little something I left out of the changelog. Happy holidays \o/

Get Beta 11 X9

On Steam, Beta 11 X9 is located on the new beta branch "beta_11_x9" accessible with the code "SaulerNation", or if you don't have Steam and bought through FastSpring and would like to try the DRM-free version, send me an email at gridsagegames@gmail.com to be added to the Beta 11 cycle notification list. (Anyone already on the list will receive an email with a new link.)

Saves are not compatible with previous releases.

There's always the chance of another one or two small updates in the near term (for example if something goes wrong), which will be otherwise unannounced except to append a notice to this announcement on Patreon, and via an announcement on the #patron Discord channel. It's not uncommon due to the experimental nature of these releases, and if saves are compatible then the same branch is simply updated, otherwise a new branch is created and announced here.


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