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Kyzrati
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Cogmind Beta 12 Feature Voting

It's time to have your say in Cogmind development! Okay, aside from the usual complaints, suggestions or begging ;)

As usual, the winning entry will be among the features/content included in the next major release (Beta 12):

Everyone is encouraged to vote for more than one option. Voting is open and ongoing until I cut it off at some point, probably some weeks away since there's a lot of other stuff going on in the meantime.

Remember that anything that doesn't make it might still become part of the game one day, it'll just take [much] longer, or can be voted in for the next release, since I generally revive the same list, though sometimes with a few removals or additions...

News

The previous post was also a poll, that one just gauging patron preference for Unchained vs. Scraptown:

Scraptown led throughout, though it was somewhat surprising how Unchained always held at about 40% of the total. Looks like now we pretty much have two reasons to start with Scraptown, not just due to majority support, but also the reasons outlined in that post.

Beta 11.1 is mostly done, just gotta decide a feature cutoff for that and release it. Since it's likely we're going to have an 11.2 anyway, the exact cutoff probably isn't too important, though .1 will be mostly just fixes, while .2 might be more tweaks and a bit of new stuff, whatever I couldn't quite fit into Beta 11 itself. In the interest of getting fixes out there in public, let's say some time later this week.

Also this week I'll be streaming 7DRLs. Not sure which ones yet, but having finished streaming my latest Cogmind win (with a new build type!), it's finally time to get on those and see what kinds of interesting roguelike creations came out of the jam this year.

Comments

It's... pretty readable, or as readable as six lines will get you (though as you probably know it can be expanded and adjusted in the options). But what doesn't make sense in it? (Because "not making sense" is not the feedback I get from others who want it "improved"--they actually *do* want it expanded with all kinds of more details...) If you mean the abbreviations used for hit calculation breakdown, that's because there are a huge number of factors that would make it fit even less if expanded, so all of that stuff is explained in the manual. Also there are multiple detail settings--which do you use?

Kyzrati

the thing with the combat log is not that it needs to show everything in excruciating detail, it just needs to be readable. I've never been able to make sense of it and I've been playing the game for years. it doesn't need the full kyzrati treatment where you invent a bespoke new and exciting concept, it just needs tidying up a bit ;) (btw I still voted for garrisons lol)

jonnie

Yeah built-in would be nice to have (as would basically any of these features!), though so far it would seem most people prefer that work go into new content at this point. One thing we can be certain of is that no matter good a built-in database would be, it would never be as good as Cog-Minder, given all the other dedicated features that comes with, altogether a crazy amount of work!

Kyzrati

Cog-Minder is great and all, but generally with atmospheric games, I'd much rather stay in-game than consult external tools, so as to not interrupt immersion. I would love the builtin Item-DB. -- Greetings from Nick/Sardaukar

Nicolas Dechamps


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