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11.2 + X4 + ??? = X6

Polymind has been added to our latest and greatest Beta, now up to X6, having "skipped" X5 since I was using that designation internally as an intermediate step while bringing Polymind forward before more recently continuing to add a few new features and tweaks on the road to finalizing Beta 12.

If you recall from my 2023 intro post, there was the possibility of changing our pace here, which I've now committed to, so we're going to see an initial Beta 12 release that revolves mostly around Garrisons/ECA/Scrap Engine and any other smaller features that have been added, followed by likely two more releases that include the rest of Beta 12 content (a chunk of which is already completed but excluded from current builds).

This will get us back to a somewhat more responsive public dev cycle, with the first part likely coming in late February/early March, after yet more modifications to Beta 12 and another prerelease including all of that. In the meantime I've also been catching up on a lot of writing, the results of which I'll start to post over the coming weeks, including Polymind stats as well.

Changelog

So now you all now have access to the new look for earth cells, which solves the walls vs earth issue in ASCII (though the color changes also apply to tiles mode as well). Here's a reminder of how that looks:

Powerful AOE teleporting is now possible... somehow. Here's a test:

As a result of a random discussion on Discord one day, there are two new optional advanced.cfg features you can turn on to reflect botnet effectiveness when hacking, the main one notifying you when your previously installed botnets were what made it possible to succeed on a given hack:

The alternate option is more of a joke, but included for completeness sake where it'll tell you how you could've succeeded if you have X more botnets at the time (up to a max of 3):

One new architectural change not reflected in the changelog itself (since on the surface nothing should be affected) is that the trap faction ownership system was rebuilt to add more flexibility, so I guess be on the lookout for any oddities regarding that. I haven't noticed anything yet myself.

For anyone wanting to test it out, note that I moved the "free" Scrap Engine from -7/Factory to Recycling (wherever that happens to be), bringing it closer to how it will actually be acquired in the future. The plan is that later on you'll be able to take it from somewhere on that map, but for now it's still just out there in the open when you arrive. There will also be a new way to reach Recycling in the future (Beta 13), but that route is not available in this build.

Get Beta 12 X6

On Steam, Beta 12 X6 is located on the new beta branch "beta_12_x6" accessible with the code "Polymind2023", or if you don't have Steam and bought through FastSpring and would like to try the DRM-free version, send me an email at gridsagegames@gmail.com to be added to the Beta 12 cycle notification list. Anyone already signed up will receive a separate email with link.

Saves are not compatible with previous releases.

EDIT: A couple days into the release here I got some reports of crashes, and made updates to fix those! (build 230120a: saves still compatible.) An updated DRM-free version is available from the same link as before, and Steam should update for you automatically on the beta branch.

Wiki

aoemica has been building an amazing wiki resource for Cogmind, on top of all the other cool tools on their site. So much strategy info, useful tips, and more--even screenshots galore showing various encounters and even some with diagrams! Consider contributing if you have something to add :)

Most of the maps are in there, with a great level of detail, but there are also plenty of wiki links and other topics that could be filled out with more info.

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