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Kyzrati
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Beta 13 X1 Prelease - United Federation of Derelicts

While Beta 13 is indeed scheduled to include the UFD (and of course "Scraptown") hence the official name of this release, that is not actually what this X1 prerelease is about! I'm doing all the background/other stuff first, and as you'll see it's... a fair amount ;)

Naturally the greatest concentration of fresh Beta 13 content is found in the new map, once you learn how to reach it. It's not always going to be 100% obvious for various reasons, including 1) lore, and 2) I didn't want newer players to be able to stumble upon it as easily (it is likely punishing for the uninitiated!).

But even outside that, as mentioned the experience has been streamlined, improved, and expanded in other ways.

We've now got a Tractor Beam animation (w/SFX)...

(that is a gif, please do not turn on your speakers ;)

Salvageable matter can merge with other matter on the ground, as it does here when this Recycler is destroyed

Also there's a bunch of cool new items to play with, some in the new map, but a few found elsewhere.

A multitool for repairing broken interactive machines...

Plasma Cutters are being "nerfed" in terms of their original specialty use, but will be replaced in that role with a new item, which are not extremely accessible at the moment, but more prevalent sources are planned for the future (including as early as the full Beta 13).

Good luck finding this one, but if you do...

Another very rare item (that may be somewhat more accessible in the future via special means?):

Share the Triangles

A new and unexpected experimental feature?! Recently I got curious about potential Discord integrations (without doing anything that would require bloating the game with a bunch of their junk), and realized it could be fun to add a way to see player updates on the server, so... yeah we have that now :)

This feature allows everyone to follow runs in progress, including:

(pay no attention to the build--it was a bunch of stuff I had for testing various things :P)

This feature is of course disabled by default, but can be activated simply by adding an empty file named "discord.txt" to your Cogmind directory before starting up the game. (To be specific, this is a regular text file, so if you do not have file extensions visible in Windows, you simply want to create a "text file" named "discord". If you do have extensions visible, then you want to create a .txt file named "discord".)

Possible optional content for that file:

For this feature to work, when Cogmind starts up your player name cannot be anonymous.

I've attached this feature to a new public channel, #cogmind-activity, and it does not spoiler anything, so depending on the run(s) in progress it could include lots of spoilers and redacted content. I don't have other plans for it yet, just kinda created it and we'll see what happens!

Share and enjoy :)

I hope to be able to join in the fun myself next week on my normal streaming day for once, finally, for however long I can. Still been dealing with lots of issues, not least of them being post-concussion effects, so unfortunately I've had to stay away from streaming for a while. If I did that, where of course the goal would be to experience some of the new content in real runs, next week would be a one-off anyway since I will be out the following week for a trip, after which I might be able to get back to streaming more regularly again, we'll see.

LuigiAI

If you're familiar with Luigi over in the Discord community, you might know about his ongoing project to develop an AI that can play Cogmind. As part of that goal, some time back I added dedicated data structures that can be parsed for relevant info if you can (among other things) write a program to read the game's memory and input commands etc.

I'm bringing it up now since the current memory structure is available on GitHub, and I just expanded it a bit further in this build (to include robot inventory items).

You can find his project online here, and he has shared some interesting related videos and streams before.

Changelog

Get Beta 13 X1

On Steam, Beta 13 X1 is located on the new beta branch "beta_13_x1" accessible with the code "13LogsDontLie", or if you don't have Steam and bought through FastSpring and would like to try the DRM-free version, send me an email at gridsagegames@gmail.com to be added to the Beta 13 cycle notification list. (This is a new list being created from scratch since Beta 12 development ended.)

Saves are not compatible with previous releases.

There's always the chance of another one or two small updates in the near term (for example if something goes wrong), which will be otherwise unannounced except to append a notice to this announcement on Patreon, and via an announcement on the #patron Discord channel. It's not uncommon due to the experimental nature of these releases, and if saves are compatible then the same branch is simply updated, otherwise a new branch is created and announced here.

Edit: Our first save-compatible hotfix, 230622a:

Save-compatible 230623a!


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