SamSuka
Kyzrati
Kyzrati

patreon


Beta 15 X4 Prelease: New Exterminations (RC)

The experiment is over, and results are good!

You may recall that Beta 15 began with the introduction of a new tracking system for extermination and assault dispatches, and that the initial implementation was a quick placeholder, just enough to see how the concept would play. The beginnings of that system, and what was still to come or at least consider, were described more in the subsequent article Welcoming Our Less Precise Programmer Overlords.

As stated before, the plan was to let that simmer while building and playtesting the primary Beta 15 content, released in X2/X3, and with that now more or less complete I've circled back around to the beginning to finish off the exterminations/assaults, making those changes permanent while also updating the rest of the game to its corresponding final form.

And with that Beta 15 is pretty much done! Full release shouldn't be too long behind, though first it's time to test all this out, including what you'll see below is more than one might have expected for a release "just wrapping things up" for Beta 15...

Changelog

Below is the X4-specific changelog. For the full Beta 15 changelog, see the file included with the game.

A few more items were added, bringing the Beta 15 total to 100! I wasn't targeting a specific number, but it looks too intentional or fake so maybe I'll add another for before public release.

Obviously the biggest thing is the finalized exterminations and assaults. Their behavior once dispatched will remain very similar to our other prereleases, but extermination dispatch timing in particular has been completely overhauled. Wanted to do that for ages now, so you won't be seeing any more instances of multiple dispatches in a row, but will also be much less able to predict when they'll actually come.

Okay wait there's another biggest thing! Transmission Jammers have been nerfed. Just a bit: They may not always jam everything like they could before. They're still quite good at it and this will be unlikely to discourage anyone from using one as before, though expect an occasional failure and a need to adapt to a more complex situation. If for some reason you really really need it to work perfectly, there is a new processor, the Jamming Amplifier, which can be used in conjunction with a jammer so that it will never randomly fail.

Ooh I found an even bigger thing: Watchers no longer carry Sensor Arrays or Signal Interpreters! It was always kinda weird that they never used them for detection but instead presumably as a tool to "jam" your own sensors (which Watchers still do but is now an inherent trait). They essentially existed as a source of such utilities for Cogmind to acquire. Well, X4 introduces a new type of sensor that bots can use for enemy detection (spoiler), plus we've also got the Active Sensor Suite, so it's finally time to take these potentially confusing utilities away from Watchers. Naturally we still want to offer a source of those parts for the player, and you'll pretty quickly see what that is during regular play.

In bug hunting news, for those of you using the full modal UI layout, I may have tracked down the source of the red line which could permanently appear in the top left corner while transitioning to a new map (what I've been called the "red bar of death" on stream for no reason in particular xD). I have never been able to repeat it in testing, so cannot confirm it's no longer possible, but hopefully we won't be seeing it again...

This build is essentially a feature-complete Beta 15 which is headed for public release! I wanted to plan for it to happen next week, though I've been pretty sick for days now and haven't had any opportunity to gear up for that, only work on the build itself, so we'll see, but in any case... soonish :P

Get Beta 15 X4

On Steam, Beta 15 X4 is located on the new beta branch "beta_15_x4" accessible with the code "ExterminateThis", or if you don't have Steam and bought through FastSpring and would like to try the DRM-free version, send me an email at gridsagegames@gmail.com to be added to the Beta 15 cycle notification list if you're not already on it. (This is a new list created from scratch since Beta 14 development ended.)

Saves are not compatible with previous releases.

Additional hotfixes for this release will be unannounced except to append a notice here and via an announcement in the #patron Discord channel. Save compatibility is generally maintained, in which case the same branch is simply updated, otherwise a new branch is created and listed below.

Patch 250423b

Patch 250426a

Comments

Finally! :D

Kyzrati

Let's go Beta 15!

Jonathan Sköld


More Creators