SamSuka
chromadusk
chromadusk

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CDimagined v1.9.3 beta (Download)

We removed the old brightness value and replaced it with exposure, making the filter much more dynamic and responsive to different times of day and conditions. Driving through a tunnel in SRP should now give you the "blinding effect." Reflections are now very LCS-like—we increased the reflection levels while taking exposure into account but compensated for it with CPL.

I also tried to optimize the script because there have been complaints that our filter was reducing FPS. I've improved it to the point where the difference in FPS should be minimal, considering our script uses the CSP sim state to retrieve the weather condition table and relies on lots of LUTs. I have also removed unnecessary Pure calculations for tone mapping, as they weren't working with our exposure anyway.



Next, we further enhanced the contrast between sunlight and shadows. The sunlight color is now more natural, with a little less saturation at midday and slightly more at low sun angles. The ambient color is more accurate, reflecting the colors of the skydome and the surrounding world.

We also improved the values for all light, color, and hue-related Pure features. Moonlight is now slightly less intense, and we made new tweaks to the cloud sky domes. Glare, lens effects, and bloom at night have been reworked as well. (I'd love to hear your thoughts on those changes.) Enjoy the update!

CDimagined v1.9.3 beta (Download) CDimagined v1.9.3 beta (Download)

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