I'm super excited to release the first version of this addition to the SNB mod, Bills. This addition is the initial project offering from our newest Developer, Victor Andrade. I hope you like this addition. We plan to add more features to this soon!
To learn more about our new Developer, check out our most recent blog post: https://www.simrealist.com/post/team-update
So what is SNB-Bills?
This small add-on will revamp EAβs billing system by splitting out Water & Sewer, Electricity, Trash and Property Taxes. Each bill creates an adverse effect if not paid.
Can I install this mod and only use it for certain families or saves?
Yes. This Bills Add-On needs to be manually activated. Bills will produce and be paid as normal if not activated.
Do I need to have SNB installed in order to use this addition?
No. The Bills Add-On was initially created as a stand alone addition.
What other features are you looking to add to the addition?
We have a few additions coming soon, which are listed below. However, if there's great interest in this and Patron requests for certain features to be added we will look into adding more in the future.
Conflicts
This mod will conflict with any mod that changes the following XML: E882D22F!00000000!0000000000003430.Empty_Trash.InteractionTuning
Credits
- roBurky & scripthoge (Mod The Sims) for assistance in the development of this additions
- Use of BraveSim's Smarter Trash Emptying custom tuning to overwrite the E882D22F!00000000!0000000000003430.Empty_Trash.InteractionTuning file.
Known Issues
SNB Bills 0.1.0.0-2.0 Changelog:
* Added trash utility shutdown system.
* Added property tax system.
* All SNB Bills data are now properly saved.
* New buffs for overdue utility bills and property taxes.
* New debug command.
* Rebalanced utility bills cost.
* Various small tweaks and bugfixes.
Ron Gillis
2019-07-27 03:22:16 +0000 UTCSimRealist
2019-07-27 02:19:42 +0000 UTCRon Gillis
2019-07-27 01:57:25 +0000 UTCLaDonna Bugg
2019-07-25 04:15:58 +0000 UTC