This is episode 34 of third-person shooter series based on Unreal Advanced Locomotion System. Here, we are going to do some improvements to the behavior tree based AI system of the characters. Following points will be discussed and implemented in this session. - Increasing the mobility of the AI characters when they are engaged in battle. - Selecting movement mode (crouch, run, sprint, walk ) according to the situation - Prevent locking onto dead enemies - prevent firing of dropped guns - General AI improvements
CodeLikeMe Third-Person shooter series: https://www.youtube.com/playlist?list=PLKLABJGyKV-CmWAXXeuUTer0iI0kSG1W4
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project files
https://www.patreon.com/posts/63654325
DjSadhu
2022-03-03 10:46:37 +0000 UTCThilina Premasiri
2022-03-03 03:13:43 +0000 UTCDjSadhu
2022-03-02 19:29:09 +0000 UTCThilina Premasiri
2022-03-02 17:54:17 +0000 UTCThilina Premasiri
2022-03-02 17:43:49 +0000 UTCDjSadhu
2022-03-02 17:16:54 +0000 UTC