This is episode 5 of the third-person shooter series based on Unreal Advanced Locomotion System. Today we are going to do some improvements to the simultaneous shooting control system that controls how many AI characters can shoot simultaneously at a given target when there are multiple AI-driven enemy characters present on the level. This is very important when the player is faced with a large number of opponents, the player should not be overwhelmed and need to have a chance to fight them. But, in the combat system, we have designed, there are multiple teams that can fight each other, not just the player. So, this shoot target control system we implement will make sure even the AI characters are also not overwhelmed. Previously we implemented a way to acquire and release targets when AI characters shoot at a target through the NPC manager. But there are some problems in releasing the lock imposed on the shoot targets. That will be addressed in today's episode..
project files
https://www.patreon.com/posts/63654325
Thilina Premasiri
2022-03-22 04:05:36 +0000 UTCdrumandbassob0007 .
2022-03-20 08:46:18 +0000 UTCThilina Premasiri
2022-03-19 19:27:48 +0000 UTCdrumandbassob0007 .
2022-03-19 17:03:14 +0000 UTC