SamSuka
CodeLikeMe
CodeLikeMe

patreon


Unreal Engine 5 - On Target Killed Notifier and Slowdown - Action RPG #157

This is the 157th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we are going to work on a method to do a callback to the attacker when the hit target character is killed as a result of the attack within the gameplay ability system. This is important for multiple reasons. In case we have a experience collection system or skill point granting system when player kill an enemy, we need an even to notify that. Another case would be, if we need to do some special effects such as slow down and add a force to the killed enemy to give some cinematic effect for the fight. This is what we are going to work on today.

Project Files

Unreal Engine 5 - On Target Killed Notifier and Slowdown - Action RPG #157

More Creators