SamSuka
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Unreal Engine 5 Evade Melee Attacks - Action RPG #57


Today we are going to implement an evade system to avoid non blockable attacks for the melee combat system we have implemented. AS you know, the non blockable attacks cannot be blocked by a shield. So, the player will have to evade the non blockable attacks. Initially we will implement the evade mechanism when the player press evade input, the player character will quickly step aside from zone where player can get hit from the oncoming attack. Evade system will be implemented as a gameplay ability.

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Unreal Engine 5 Evade Melee Attacks -  Action RPG #57

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