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Unreal Engine 5 Melee Combat Adjust Location to Land the Attack - Action RPG #59


Today we are going to implement a mechanism to adjust the location of the character to properly land an attack on the enemy. earlier we used to manually set the location of the character through code to make sure the character will be close enough to land the attack on target enemy character. But this harms the realism of the combat system. So, as a solution for this, we are going to move the character quickly with a suitable animation before starting the attack. This will also support multiplayer replication too and will work for both player and NPC AI characters.

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Unreal Engine 5 Melee Combat Adjust Location to Land the Attack -  Action RPG #59

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