Today we are going to implement a last known/last seen position visualization system by rendering a snapshot of the character mesh at the last location seen by an AI enemy as a silhouette. You may have seen this mechanism in Assassins creed unity and recently in Assassins creed mirage. This is helpful for player to know around what position the enemy NPCs will search for the player. If player stay hidden long enough, enemies will abandon search and return to their regular duties.