This is the 80th episode of my new tutorial series on Action RPG game using Gameplay Ability System. Here we will implement great sword attacks. We will create required gameplay abilities to perform gameplay attacks. Here we will stick with the already established framework which we have implemented the sword and shield attacks and make necessary modifications to the system to be able to extend existing framework to support great sword attacks. Here, we will also implement a continuous combo system as well to make continuous attacks using the great sword.