This is the 81st episode of my new tutorial series on Action RPG game using Gameplay Ability System. Here we are going to implement a 8 way movement animation 2d blendspace for the great sword equipped character and integrate that into the existing animation blueprint. When the character has collected and equipped a great sword, the character will automatically use this blendspace for the locomotion. The animation blendspace will consist a total of 17 animations that shows the movement of the character in all 8 directions. Forward, Forward Left, Forward Right, Left, Right, Back, Back Left, Back Right are the directions and for each direction there will be a walk and run animation. Additionally for the forward direction, there will be a sprint animation as well.