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How to Capture Custom Depth Only to Render Target using Scene Capture

This is the 42nd part of the Real Time Strategy game using Unreal Engine and C++ tutorial series. But it is not required to have followed previous tutorials to understand how to capture only the objects rendered on custom depth into a render target using a scene capture component. This will be used to show the domination of different factions in their faction colors on minimap.

password=CLMRTS42CapDepth

How to Capture Custom Depth Only to Render Target using Scene Capture

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