SamSuka
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How To Save and Load External Texture Files at Runtime In Unreal Engine


In this unreal engine tutorial, I'm going to show you how to capture a screenshot in unreal engine at runtime and save it into a external folder. Then load that texture or any external texture from the file system in runtime into the game. This can be used for a photo mode in the game where player can capture a photo in the game and save to the file system. Then we can show captured photos in a photo gallery or something similar inside the game.

password=CLMPhotoModeIngame

How To Save and Load External Texture Files at Runtime In Unreal Engine

Comments

Oh. Hope you are okay.

Thilina Premasiri

Thank you so much for teaching me this. I have limited access to a PC right now. I was hit by the storm and have to build a new Computer.

Adam Okler


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