This is the 183rd episode of the new tutorial series on Action RPG game using Gameplay Ability System. Today we are going to create a data table to hold all the read only data relevant to weapons, shields and all other items. This data table will be used to access details of a certain item whereever they are needed. Until now, we had embedded such details within blueprints itself. This is not a good way to manage data in a game and this would be the first step towards rectifying this issue.