Getting there… Spent the most time this update working on the facial expressions. I really like how they’re done here. Unfortunately, I feel like there’s a fundamental conflict between a looped animation, (which works great for sex, but makes facial expressions look a bit silly) and a linear one (which really sells character and expressiveness, but wouldn’t make the overall action super-satisfying).
Anyway, moving the characters around within the frame gets saved for last, as it would be impossible for me to make the subtle changes from frame to frame otherwise.
MV
2023-02-23 04:14:54 +0000 UTC