Hello patrons,
In this 3 hour tutorial I go through my photogrammetry workflow using Reality Capture in conjunction with Maya, Zbrush Mari and UV Layout.
I will guide you through the entire process, from capturing footage on-set until asset completion. I will explain the most basic settings needed to process your images in Reality Capture, to create point clouds, high resolution meshes and placeholder textures.
Then I will continue to develop the asset in order to make it suitable for any visual effects production.
This are the topics included in this tutorial.
- Camera gear.
- Camera settings.
- Shooting patterns.
- Footage preparation.
- Photogrammetry software.
- Photogrammetry process in Reality Capture.
- Model clean up.
- Retopology.
- UV mapping.
- Texture re-projection, displacement and color maps.
- High resolution texturing in Mari.
- Render tests.
You can watch teh video here.
https://www.youtube.com/watch?v=PEBdGCa05FY
Thanks for your support,
Xuan.
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Hola patrons,
En este video tutorial de casi 3 horas, voy a explicar mi proceso común de fotogrametría utilizando Reality Capture, en combinación con Maya, Zbrush, Mari y UV Layout.
Explicaré todo el proceso completo, desde la captura de footage en set hasta la finalización del asset. Cubriré los settings básicos de Reality Capture, necesarios para procesar tus imágenes, generar point clouds, meshes y texturas.
Finalmente desarrollaré todo el asset hasta convertirlo en un asset propio de efectos visuales.
Estos son los tópicos que trataremos en el video.
- Camera gear.
- Camera settings.
- Shooting patterns.
- Footage preparation.
- Photogrammetry software.
- Photogrammetry process in Reality Capture.
- Model clean up.
- Retopology.
- UV mapping.
- Texture re-projection, displacement and color maps.
- High resolution texturing in Mari.
- Render tests.
Aquí puedes ver el video.
https://www.youtube.com/watch?v=HQM7rHsHmqo
Gracias por tu apoyo,
Xuan.
elephant vfx
2021-04-04 06:37:14 +0000 UTC