Houdini scatterers, part 1/2 trailer
Added 2020-11-07 09:01:14 +0000 UTCHello patrons,
This new video is part of the "little project" I made in Houdini and Redshift a while ago. In this part 1 of 2 video I show you how to create efficient tools in Houdini to deal with scattering, specifically focusing on environments. We are going to create a setup that takes care of randomization while using scattering techniques. Random rotation, random scale, random assets, etc.
Once the setups are done we are going to create tools or "digital assets" so you can re-use these tools as many times as you need in future porjects without re-doing the setups. We will create an interactive user interface to manipulate the tools.
In part 2 of this video I will show you different scattering techniques using these tools that we are going to build today.
The video will be posted in the next entry.
Thanks for your support!
Xuan.



---
Hola patrons,
Este nuevo video es parte de mi "little project" que hice hace tiempo en Houdini y Redshift para mostrarte diferentes aspectos de Houdini. En esta primera parte de "Houdini scatterers" voy a construir herramientas para utililzar scatterers de forma eficiente, y entre otras cosas poder crear "randomization" de rotación, escala, assets, attributes, etc.
Una vez tengamos los setups terminados, pasaremos a encapsularlos en un "digital asset" con su interface para el usuario, para que puedas re-utilizar estas herramientas tanto como necesites en futuros proyectos.
En la segunda parte de este video, te mostraré diferentes técnicas de scattering utilizando las herramientas que vamos a crear hoy.
El video se posteará en la siguiente entrada.
Gracias por tu apoyo!
Xuan.
Comments
Yes, that would be the workflow. Creating all the assets in obj and then do the assembly/scattering in LOPs.
elephant vfx
2020-12-31 09:13:23 +0000 UTCThanks for doing these! If we want to eventually bring everything into Solaris, is there a recommended workflow for doing this kind of environment? i.e. do we build everything first in /obj to get it right, then re-create the scatters in LOPS with the Instancer node? Enjoying your USD video so would be great to see how these worlds are brought together.
Eliot Mack
2020-12-30 19:31:25 +0000 UTCit was with houdini 18. Now with houdini 18.5 everythings is simplier and funner with the new scatterAlign, maskByFeature and Attribute from Pieces ! any update for part 2 ?? thanks
Laurent
2020-11-07 15:19:43 +0000 UTC