SamSuka
elephantvfx
elephantvfx

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Mix 01 and 02 - trailer

Hello patrons,

Today's video is not part of any series, it is just a bunch of things that I consider important or relevant for this channel. More of these videos with mixed topics will be published more frequently.

I actually recorded two videos, almost 4 hours of training, and will be available as usual in the next post, only accessible to patrons.

Today's topics are:

- New features in Katana 4.x
- Katana new render queue.
- Multiple rendering using graph state variables.
- Improvements in catalog and monitor.
- USD viewport with Hydra.
- New lighting tools.
- New network material edit.
- New lighting tools.
- Modelling desdert dunes in Houdini and Blender.
- New solaris features relevant for assets creation and set dressing.

As always, thanks a lot for your support!
Xuan.

---

Hola patrons,

En esta ocasión estoy publicando dos videos, en total casi cuatro horas, de diferentes tópicos que considero importantes y relevantes para este canal. Estos videos no forman parte de ninguna de las dos series de largo formato que tenemos en el canal, simplemente son un mix de sujetos. Espero poder publicar más de estos videos cuando considere que hay suficiente material para crear estos "mixes". Ideas no faltan :)

Los tópicos de hoy son:

- New features in Katana 4.x
- Katana new render queue.
- Multiple rendering using graph state variables.
- Improvements in catalog and monitor.
- USD viewport with Hydra.
- New lighting tools.
- New network material edit.
- New lighting tools.
- Modelling desdert dunes in Houdini and Blender.
- New solaris features relevant for assets creation and set dressing.

Como siempre, muchas gracias por vuestro apoyo.
Xuan.

Mix 01 and 02 - trailer Mix 01 and 02 - trailer Mix 01 and 02 - trailer Mix 01 and 02 - trailer Mix 01 and 02 - trailer

Comments

Doesn't seem to be possible at the moment I'm afraid.

elephant vfx

Hi Xuan, Thanks for covering the new features. I am a bit confused though with the new lighting tools, as great as they are, is it not possible to edit the light position after creating it using the reflection, shadow etc. tools? a bit like houdini solaris lighting tools. So, say I can adjust the point where the specular highlight is hitting the geo. I couldn't see a way of manipulating the light like that, only translate it traditional way in viewport


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