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Lighting a full cg shot in Houdini, part 01 trailer

Hello,

You voted for this so, I created it.

I just finished recording the first part of the tutorial "Lighting a full cg shot in Houdini". In this first episode I go through everything you need to convert Houdini into a powerful scene assembler, specially focused on look-dev. I will go through other assembly capabilities and lighting/render in future videos.

In this episode we will cover:

- How to organize and prepare assets in Maya to be used in Houdini for assembly and render
- Good uv workflows for vfx and animation productions
- How to assemble multiple assets in Houdini in a scene assembly fashion
- Quick look at speed texturing in Substance Painter
- How to create digital assets and presets in Houdini to re-use in your projects
- Look-dev workflow in Houdini and Arnold

The episode will drop on Sunday/Monday morning.

Thanks for your support,
Xuan.

ps: The model used in these episodes has been kindly provided by Alex Mateo based on concept art by Jeremy Vickery.

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Hola a todos,

Tu votaste por esto y yo lo he creado! (sinceramente, sonaba mejor en inglés).

Acabo de terminar la grabación de la primera parte del tutorial "Lighting a full cg shot in Houdini".

En este primer episodio te mostraré todo lo que necesitas para convertir Houdini en un poderoso scene assembler, especialmente en lo relacionado con look-development. En futuros episodios te mostraré lo propio en lo relacionado a lighting y render.

En este episodio aprenderás a:

- Como organizar y preparar assets en Maya para ser utilizados en Houdini como scene assembler
- Buenas metodologías de uv mapping para producciones de vfx y cine de animación
- Como utilizar assets de forma correcta en Houdini
- Vistazo rápido a "speed texturing" en Substance Painter
- Como crear "digital assets" y presets en Houdini para reutilizar en tus proyectos
- Look-dev workflow en Houdini y Arnold

El episodio estará disponible el domingo/lunes.

Muchas gracias por tu apoyo,

Xuan.

pd: El modelo que utilizamos en estos videos ha sido proporcionado por Alex Mateo basado en un concept art de Jeremy Vickery.

Lighting a full cg shot in Houdini, part 01 trailer

Comments

Yes, they are available. Just send a pm.

elephant vfx

Will there be project files for this course?

absorbentghost


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