SamSuka
Shark
Shark

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Build Delayed to Tuesday

Fear not, nothing has gone terribly wrong. But there is a couple reasons for the delay:

I upgraded to the new and improved version of unity. And as much as I love that the UI does not look atrocious anymore, there seems to be a lot of performance issues with it. I always wait before upgrading to a new version, to make sure the kinks are taken care of first, but it figures the time I didn't would fuck me. It's nothing terrible and the game is still running fine, it was just a bump on the road that set my day's work back. That resulting in me not fixing all the bugs I needed to and not being able to implement all the content in time.

There's something I realized too about my workflow: it's best to implement character and event by event instead of writing a bunch. There are things you spot while implementing a finished event that you don't while writing it; usually it's things related to the choice tree that will require more writing. Therefore, from here on out, I will be doing a sort of sprint design workflow. Write event, implement event, test event and then move on to next event. And that is another reason for the delay as I missed a couple things on the events I will have to go back to.

Sorry about that, Although it was a bit of a setback, every problem is a learning experience that help not repeat them in the future. Hope I still have your faith.


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