SamSuka
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The Tenets of Choice

I have hit a snag on the adventurer's trio event about whether or not to allow the player to choose who he should wake up first. That made me step back and ask myself what should become a choice, and what makes a good choice? 

This is a question that I, of course, have already met while developing the rest of the game. However, I decided it would be best to write down a few guidelines to help me quickly decide on future things like this.

What makes a choice:

When should a choice come:

Although, I, more or less, already followed these principles before. Now that they have been written down and properly articulated, it should be easier to visualize and decide on future choices and their placement. These simple rules will guide me forth on PtA's development and on my continued work on the adventurer's trio event tomorrow when I, hopefully, finish it.


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