SamSuka
Shark
Shark

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Colors, and More Colors!

Okay, so I have returned to do my adjustments and fixes on my so-called "final pass". I have fixed quite a myriad of visual glitches and other quality of life stuff that I think will contribute a whole bunch for user experience.

One of those changes I have begun to introduce to the game is color. Doing so, I found a mistake that was done in the color of the text previously. It's a very technical issue relating to Text Mesh Pro that I will spare you the details of. Anyways, it's fixed; didn't take too long either.

The result is that now combat uses red to denote damage, blue for healing, green for XP and emboldens the font for names, so that you can spot who the actors in the action are with a glance. There are still a few more additions I want to make to this, but I am unsure if these will make it through my vetting.

I also plan to add more color to overall text in the game in a few different ways, but this too might not make through my vetting. And if it does, I will add an option to turn it off in case someone thinks it is still too distracting.

Either way, I might not be doing more work on this right now as I think it might take too long. And I should get on with appraising the rest of the game.


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