PtA 2.0a - Complete UI Rework!
Added 2021-12-03 20:55:08 +0000 UTCAlright, I am finally done with this. This was a cascade of stuff, that ballooned way out of control. Seriously, this delay was an embarrassment. However, I truly believe the result is worth it.
This update has only the UI stuff, along with some adjustments and corrections to the initial events and stuff at the beginning of the game. There are some obvious stuff that stills need tweaking, like the world choices, but I will fix those and release them alongside the actual content next week.
The main reason I am releasing this today, despite not having last month’s content, is so that you all can get your saves up to speed, because previous saves don’t work anymore. When you see the new save screen, you will immediately understand why.
Content
- Complete UI rework. Everything is prettier, more immersive and user-friendly. Feedback is appreciated.
- Saves have been reworked to be more manageable to the user.
- Achievements are easier to follow.
- The appearance screen has been reworked and will show the appearance of companions and of NPCs during events.
- Aspect choosing in the God screen should be more intuitive.
- Deprecated side image options and UI mode have been removed as they don’t make sense with the new UI.
- Loading screens are better and will happen whenever you load a new game. The old background dimension images are now loading screen images, ain’t that cute?
- Hotkeys still work, but most of them are not listed in the UI. Will do that later.
- Janky deed pop-ups have been reworked into a simple notification in the room after you did said deed.
- Main Menu now has the patch notes for your convenience.
- Hopefully no more scaling problems and monitor problems.
Known Issues
- Text tooltips that define concepts, the ones only present at the beginning of the game, are out until Unity offers supports for them in their new UI next year. Performance has also taken a small hit, but this should improve with new Unity releases.
- Text options in the Config screen are temporarily not working.
- The structure to show companions and NPC’s appearance in the appearance screen might be in, but said descriptions are still not implemented.
- World/Combat Choices are not cutting text and not aligning properly.
- Quit button on the right is a placeholder until I figure out how to make that side be an obvious quit button without fucking spelling it.
- Tooltips for most UI elements are still to be re-implemented.
- Skill trees are out, since their layout will be completely re-done to make it easier to make them. The original way was garbage.
- Bottom left version text at the main menu is wrong... AGAIN!
Fixes
- Typos and weird phrasing at the beginning of the game.
- Fixed some skills and status displaying their info wrong when used.
- Fixed other stuff not working correctly.
- Do the million bugs that arose from remaking the UI count? No? Because if they did, this would be one long-ass patch note. It would be more like a patch book, you feel me?
Download
You can download the game: on this post, on itch.io. Web version is available only on itch.io. This version is still early access for patrons so use the itch link above.