SamSuka
VFXArabia
VFXArabia

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Houdini Quick tip #05 (Fix primitive orientation & Flipped normals )

Sometimes you will be handled such corrupt mesh where some of the primitives are flipped and a simple Normal sop wont fix it for you, you might not see it in viewport but when rendering you will see dark spots near those areas.

So the solution is pretty simple you only have to apply a :

-Facet sop.

-Tick the Orient Polygon option.

Houdini Quick tip #05 (Fix primitive orientation & Flipped normals )

Comments

At the begining I thought a simple normal sop will do it since it can fix it in viewport, but when I rendered I got some dark patches here and there.

Awesome, I often have problems with this, thank you Alaa!

Particle Skull


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