No build this week, but but I do have this to show!
This is super early in development, but I am so happy I made a building smash today that I had to share :D
Note: I realized Unreal might take forever to get their physics system to a reach a production ready state, so I am gonna take a stab at city destruction using the old method. I would have to do some wizardry to make sure this is performant in a full scale city!
Who knows maybe this turns out easier than I thought (That's never the case :P)
SirShrinkums
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