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SovietWomble
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Random Arma Bullshittery (part 8) - Update #4

Guh! This one is proving to be frustrating I'm afraid. An update on the latest video:

It's the 4th week of work on Random Arma Bullshittery (part 8). And on Sunday evening I was able to complete the video in a broad sense. With Monday onwards being for polish/fine tuning/general quality assurance, etc. 

This usually takes me a couple of days. Unfortunately so far, this has taken me four. With a fifth and final day needed tomorrow.

The main problem is the frame-rate for Arma is just so inconsistent. As a result, text slides smoothly where characters jitter. And the human eye is very good at detecting inconsistencies like that. So I'm more or less having to do everything frame-by-frame to compensate. It tedious and time consuming unfortunately. But the good news is, I'm nearly there. And hopefully the video should be ready by tomorrow.

In other news, I've made some progress with the D&D cartoon. I've found an animator who is willing to start, though first I need to make some adjustments to the original draft. More details on that soon. 

I'll make a post soon about that. And to get your opinions on the next bullshittery to do. As there are some options :)

All the best and thanks for your continued support.

Soviet

Random Arma Bullshittery (part 8) - Update #4

Comments

I haven't gotten my new video from womble fix in a while. Need more new videos from womble...

Nathan

I have no idea of video editing, but would it help to get a file with the frame-rate at every point in time that you can read into your editing program? Or convert the screen capture to a constant frame-rate before you start editing? It's always nice to see your progress. Will you continue with the day-z critique next?

Schraubedrin


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