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Random Space Engineers Bullshittery - Update #3

Happy Friday everyone :) Another update.

Short version: Editing of the latest bullshittery is 20 days in of an expected 30. Roughly 13 minutes complete of an expected 20 minute duration.

Full version: So it's the end of the 4th week of work on this bullshittery. Normally the point at which I'd be entering the quality-assurance. I'm afraid the length of this one means that the primary editing phase continues. With about 13 minutes of the footage (mostly) done and dusted.

There are a number of missing elements in there, notably those ship-intros during the fight scenes. And various pieces of art being commissioned for cutaway gags. But it's the sort of thing I can go back on once the whole thing is ready end-to-end.

The second fight sequence ended up proving to be quite difficult due to a very low frame-rate (lots of server clutter at the time), and a corrupted audio layer when the guns were fired. Fixing it was a little tedious. As I had to strip out about 25 seconds of in-game audio and replace it entirely within Space Engineers' creative mode. Spawning 6 guns and firing them in time with the footage. Now though it's nice and seamless.

Additionally, after some unsatisfying results with the bendy lines before, I've switched to a simple method. In which a straight line would follow the position of the ship during the battle. Attached to a hidden anchor point behind the text, which always remains completely static for the sake of legibility. This looks SO much better through the use of a feather effect and a mask box, meaning that even if the ship zooms around at great speed, the line isn't spazzing out. And even gives the illusion of depth if I change the thickness of the line.

Beyond that, alas there's not a huge amount of mention in the edit I'm afraid. Everything is very much continuing as normal. The to-do list looks like this:

Thank you for your patience everyone. Sorry that this sort of thing takes so long.

Also, here's Lulu finding anything smelly:


Random Space Engineers Bullshittery - Update #3

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