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SovietWomble
SovietWomble

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EARLY ACCESS - DayZ Critique - Part 10.1

Whew, blimey. Finally done with the latest video. Sorry for the 6 week editing effort there. This one proved to be quite difficult - https://youtu.be/a8FiLrCdGnI 

So I've finished the first chunk of the 10th segment of the DayZ Critique. Truth be told it's more like part 10 of 12. With parts 10.2 and 10.3 being 11 and 12 if I were counting properly. I didn't expect my research to branch off into three distinctly different topics when I reached this bit. But I think it's important to cover each topic thoroughly to provide a proper analysis of this thing.

So this part is Part 10/12? And I hope you enjoy it. In which I have a look through the development history for the DayZ Standalone to try and provide some opinions through the lens of my own experience in software development.

Could I ask that everyone to keep the video to themselves as it's really not ready for public release yet. I'm hoping to put this live along with the whole series, as it doesn't really work in isolation. For the moment please consider this for-your-eyes-only as one of my backers. And thank you for being so.

I'm also very interested in your feedback insofar as what you think work as what you think doesn't. As it helps to refine my points and perhaps re-do any parts that may be muddled. The earlier videos for example had lots of parts that I went back and tweaked for not being concise enough. And there's certainly some older ones I want to entirely re-voice due to me being too monotone. But that's not such a big problem.

So with this video my objectives were as follows:

Furthermore this then sets the groundwork for parts 10.2 and 10.3. The scripts for which have been mostly written already, in which I do the following:

For now though I hope you enjoy the video-essay. I shall get onto the next bullshittery as soon as possible. After a weekend to destress :)

Also if you're interested in seeing some of the older draft chapters, there's an older post with some of the touched-up episodes here. I'm afraid some of the oldest ones require some more rework first, my apologies.

A sincere thank you from me everyone. Thank you for being patient with me as I work on my little passion project.

EARLY ACCESS - DayZ Critique - Part 10.1

Comments

Ahh sorry, not at the moment. I took them offline because I was somewhat embarrassed by them. The scripts need touching up, the voice work is too monotone, and it's clear that I was very new at them. I'm also quite worried about leaks, which are getting quite consistent now. And I'm worried that those earlier rubbish episodes will cast a shadow over the rest of the project is leaked early. I'll go back and touch them up and present them to you as soon as I'm able. Sorry :S

SovietWomble

So nice to witness the progression of the project :D Are there any possible way to rewatch the parts of the critique prior to part 6? I never got to watch them in the first place because I was late to the party so to speak. I've tried to scroll through here on Patreon but it seems like all old links are dead by now :/

QuaZ

So the overall video is very good, very informative, the way you present the tickets to explain Agile and Scrum is perfect. But there are 2 things I don't really like. First one is, around 8:19 and 12:58 you suddenly change the music completely without changing your point (or in middle of your sentence/flow). Therefore my brain was like wtf is going on, what is that piano coming from. I was completely distracted by the music, I don't think you would want to unintentionally distract your audience in a video essay. The second thing is, I think the "Backlog grooming" joke was kind of repetitive/distracting. The joke happened (again) right when you were making your point. And when you did it for the 3rd(4th) time I was like, "Urgh please stop, I'm trying to listen" Anyways, these are just my opinion. Hope it help you, totally fine if it's not. Good luck, with your future projects.

GumballBob


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