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DayZ Critique - Part 11/13 - Update #2

The second week of work has gone well folks. I've managed to record and cut the audio for almost all of this piece of the video-essay. There are still some bits of wobbly audio here and there, but I can replace those as I go and edit the visuals. 

Oh, though I admit I seem to be having trouble with the final two paragraphs. It's gone through 2-3 re-writes and I can't seem to get it sounding right. I'll work on that.

I'm almost certainly going to do what I mentioned before though and just prioritise getting you the first half. Because it's a big one at about 45-50 minutes. But this might work well since the second half concerns just a single topic - the Central Loot Economy. Meaning there's a natural break point on the 25th minute.

I might focus on the first half then swing back to a bullshittery in the middle whilst I gather your feedback on it. Your thumbs up, thumbs down, etc.

Start next week, the visual elements. This is where I create some of the visual aids to help get my points across. Be them custom made in After Effects, or recorded in Arma 2. Looking forward to it.

DayZ Critique - Part 11/13 - Update #2

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