Arma Bullshittery - Update #2
Added 2022-06-13 14:09:18 +0000 UTC
Quickie update folks.
Some sort of mysterious cough (though not covid) karate-chopped me in the throat these last 4 days. But it hasn't stop pre-production work for Arma 3.
The master file has been completed. Meaning I've created clean project within which I can edit efficiently.
Two drawbacks:
- Loading any older Arma 3 bullshitteries if going to produce a hundred "file not found" errors, because of all the filename standardisation. Streams going from names like 'arma 3 Sunday eve' to '2021-09-19'. It's not an unsolvable problem. Just an afternoon of faff if I had to go back and re-render any of them.
- There's always a chance that I might accidently draw an already used bullshittery clip into a later edit. Particularly if it had a bizarre name. My older way of editing had no way to methodically label sequences as "processed". And relied too much on me just remembering from scribbled notes. I'm going to have to be careful.

The good news though:
- There's actually loads more Arma 3 clips here than I thought. I didn't pause the previous Arma bullshitteries because I ran out of clips, because people really wanted to see more Antistasi. There's lots of ops from Tanoa, Takistan, Mogadishu, Chernarus. And even some Antistasi stuff that I could quite fit in. Prime shenanigans ready to go. Hell, there was more than half a bullshittery just sitting on a timeline as a speculative draft
- I've identified lots of streams that were missing from the Closet archive. I can work them through the upload tool gradually alongside Praire Fire's campaign and Mike Force.
Therefore I think it'll be a good idea if I process those original highlights first. Having Prairie Fire as it's own thing to start right afterwards.
I'm going to take the speculative timeline, trim off things, add some bits from the recent big ops in WW2 that Digby has been running, then see how it looks.
Have a nice week all :)
