SamSuka
SovietWomble
SovietWomble

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Random Dungeons & Dragons bullshittery - Update #7

Good evening dear patrons. It's pretty much exactly 8 weeks since I've returned to this project in the form of Dungeons and Dragons bullshittery. And here's a progress update.

Summarised in one paragraph:

I'm about 50% of the way through officially. A vibe check feels more like 75%. But then due to some heavy-duty tasks on the back-end, it's probably more like 60%.

Either way, quite a large amount of the video is reaching its near final look. Give or take some tweaking here and there. It's very easy to go through large chunks of the video and spot placeholder bits only on occasion.

This is the checklist I'm rather fastidiously following.

https://docs.google.com/spreadsheets/d/19tOipWj8X3P8nNhxRY9jWX5xB8hi-gK450FbOfdButo/edit?usp=sharing

It's a breakdown of all that needs to be done, using the previs as a baseline. I draw your attention to the fact that quite a lot of it is turning into the "final checks" or "audio refinements". With the bulkier parts of the editing behind me.

The checklist has divided up the cartoon into 152 individual scenes (A1 to H11). And each of the tasks there are divided up into categories.

At 8 weeks in, I have about 386 rows to do out of 778. Hence 50% to go.

And those remaining 386 tasks are divided up like this (with a small handful of Misc):

Practically speaking though, what does this all mean?

Lastly, within the 50% there's a really complicated scene that I need to outsource. And I'm not yet sure how to go about it. Essentially there's a bit where the music swells and Cyanide goes to do something heroic.

I figured it would be fun if Cyanide suddenly turned into hand-drawn animation in a completely different style. All the other characters would stand around with their usual look, in awe. As suddenly he's got flowing hair in a glorious close up, etc.

A comedic edge would be added by the hard juxtaposition of hand drawn animation versus .aep puppets.

Trouble is, I don't yet know who I'm going to commission. What they'd need. What tools they'd use, etc. It remains a big unknown in the sheet that needs to be urgently addressed. For whatever I end up doing, that animator is going to need sufficient time to get it done.

It's worrying me and I need to do something about it.

Beyond all of this though, there's not a tremendous amount to update you all on apart from the 50% figure. For the editing continues, slowly and inexorably. Each scene is having requirements drafted to the artists, who deliver the asset. I animate them in one by one until all the characters in the scene have the same treatment. Continue for however many characters are on the page.

The things going actively wrong seem a little trivial.

For example, a scene in the original previs had Cyanide admire his own characters arse.

But in upgrading the assets, the character ended up wearing a skirt and was much more aligned to face to one side, rather than in hard profile. Meaning the same shot doesn't work.

I'll simply need to rework it to be from a different angle rather than walking through the forest.

Likewise the scene B18 has just randomly disappeared:

It was drawn, updated with new assets, animated to look good. But then it's just vanished from the timeline AND the backups.

I must have fat-fingered the delete key the moment I finished it. I'll just have to bite the bullet and redo it. Doh.

But overall the project isn't experiencing any severe horrors in the edit. And the presence of the previs makes bloat an impossibility, since the number of scenes is utterly fixed.

It's just slow process overall. Like 6-7 bullshitteries videos stacked on top of each other. Depending on how many characters make up a scene.

Thank you for your patience all. The work continues. I'll keep chopping through this.

Random Dungeons & Dragons bullshittery - Update #7

Comments

Thanks for the update Soviet! I messaged you in the twitch chat about just finishing grad school lol. That's actually me in my pfp. And I can't wait to see this as a finished product!

Dr. Zeroplue

From a bit ago of “it’s gonna take forever, stuck in editing hell” to being this far along in the project already, I’d say it’s chugging along nicely 😁 thanks for the hard work!

NCO_Aeyen


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