Radious Total War Mod - Warhammer 2 Updated 24.07.2021 - Hotfix 3 released 29.07.2021
Added 2021-07-24 15:50:35 +0000 UTC
Hello Everyone, Team Radious here!
With the summer heat trying its best to make us all miserable, we have a small flicker of good news for you which hopefully will make you day just a little bit easier. After working hard over the last 11 days, we were finally able to finalise new update for our Warhammer II Overhaul. It seamlessly integrates our content and features with The Silence and the Fury and the associated update and FLCs.
We would like to thank everybody for waiting for us as we worked hard behind the scenes. Your patience is appreciated, and we hope that we enjoy everything we have prepared for you. As you now jump into the action, we move on to support mode, looking at your feedback and working on any issues reported to us.
If you wish to support our work, please consider checking out our Patreon: https://www.patreon.com/Team_Radious or via our Paypal acount https://www.paypal.me/TeamRadious
Yours,
Radious, Synthetic Man and Sermon
Radious Warhammer II Overhaul Changelog:
· Complete changelog can be found here - https://steamcommunity.com/workshop/filedetails/discussion/1149634389/1520386297682972932/
- Full support of the latest official update, The Silence and the Fury DLC and Thorek, Beastmen and Ogres FLCs;
- All new units completely rebalanced, reworked and fully adapted to the core mod internal balance;
- All new abilities, spells, attributes and ancillaries fully adapted to the core mod internal balance;
- Many new and unique melee and missile weapons added to the new RoR and special units to reflect their special roles on the battlefield;
- Many balance changes across all factions – a plurality of units had their attributes, damage values and much more tweaked;
- All new special units and heroes are available in custom battles (including multiplayer) without limits or separate tabs;
- Recruitment changes across all factions, all new units re-implemented in various building chains, our custom units fully integrated to new building chains in Beastmen, Lizardmen and Dwarven rosters;
- More building tiers for Beastmen and Dwarfs – due to our expanded rosters more building tiers are fitting to place all unit properly in;
- Beastmen mechanics, dread costs, shards and much more adapted to the core mod internal balance;
- Beastmen factions start with 2 shards instead of 1, shard rewards are also slightly increased to have overall bit more of them, army limit rewards are also slightly increased;
- Beastmen unit caps reworked, Horde buildings provide additional options how to increase your caps for all Beastmen units, our custom ones are included;
- Part 3 is expanding building selection in Major Herdstone towns, you can build there various recruitment buildings, get small economy buffs and also increase slightly caps of your units;
- Our Tusgor Chariot unit had to be reworked into different unit since CA added official Tusgors in this DLC - Gor Herd (Spears);
- New additional faction traits for Taurox, Thorek and Oxyotl + several old ones reworked;
- Dwarven runes rebalanced, their effects tweaked, some abilities improved, some slightly nerfed;
- Balance changes to Oathgold gain, costs of upgrades and runes;
- Many AI recruitment priorities changes, further tweaks to army composition;
- All new buildings fully rebalanced, all effects tweaked, costs changed;
- All new technologies fully updated and rebalanced, fitting custom units properly assigned to new skills and techs to receive bonuses from them;
- All new AI profiles fully updated to latest version while keeping our core changes in aggressivity, recruitment and other areas;
- All new factions properly adapted to the core mod internal balance, custom Radious units included into their rosters;
- Beastmen Herdstone garrisons completely reworked;
- All scripts fully updated - including Chaos, Beastmen and Savage Orcs invasions, Bretonnian peasant economy, Vortex rituals and much more;
- Ogre Merc camps will higher amount of units to hire;
- Updated building progression Icons to latest version;
- Updated all custom UI, loading screens and much more to latest version, to fully support all new and old content;
- Improved Unit Cards of all DLC units and many additional vanilla ones – big thanks to r1kkofor that;
- Fixed missing skill and tech buffs to many new DLC units;
- Small fix to Ghostship Pirates and their benefits from skills/techs to be same as Gunnery Mobs;
- Fixed wrong mounts for Kislev/Southern Realms Lords in custom/mp battles;
- Fixed Death Runners recruitment for Clan Eshin;
- Many, many bug fixes;
Updated - 25.07.2021 - Hotfix 1:
- Additional unit balancing.
- Brayherds will no longer spawn for Beastmen.
- Improved colours of Chaos Marked Bestigors and Minotaurs.
- Increased cost and pop requirements to Beastmen buildings.
- Several unit cards updated.
- Various balance changes to cultural relations between various races.
- Several fixes to various Beastmen skills.
- All Norscan special towns now have corrected costs and building turn times.
Updated 27.07.2021 - Hotfix 2:
- Additional unit balancing.
- Corrected tooltips for Daughters of Despair.
- Dawi Forgefire now correctly debuffs enemies instead of buffing them.
- Dawi Legendary lords received small stat buffs.
- Corrected unit sets for all Chaos, Norscan and Beastmen custom units.
- Minor AI recruitment changes for new units.
Updated 29.07.2021 - Hotfix 3:
- Additional unit balancing.
- Fixed Tlaxlan Carnosaur textures - no more Disco Saurus!
- Basic Norscan Marauders are now also available from T2 main town buildings.
- Skaven Public Order Edict slightly improved.
- Improved Empire invasion defences vs spawned attacking armies.
- Several unit costs balance changes.
Part 3 Changelog
- Full support of the latest official update, The Silence and the Fury DLC and Thorek, Beastmen and Ogres FLCs;
- The mod has been rebuilt from the ground up for this update, many internal aspects had to be tweaked due to the various changes introduced by CA,
- Settlements had to be removed due to the new Herdstone mechanics, but some building chains, resource buildings and Beastmen Landmarks have been moved to the Herdstones themselves;
- The remaining building chains are now only available in major settlements if the Beastmen place their Herdstones there,
- They work in tandem with the changes in Part I and II to spread the recruitment from settlements into various chains, rather than all being linked to the Herdstone,
- Removed Beastmen edicts,
- Removed our custom Doombull and Great Bray Shaman lords,
- Added Shaggoth and Exalted Shaman (with either Fire or Dark lore of magic) as new lord option,
- Shaggoth retains most of the custom units of the Doombull, slightly reflavoured, but uses the new vanilla blue skill line,
- Removed the custom unit upgrade resource from the Beastmen. Their upgrades now cost money instead,
- Changes to effects of the Beastmen landmarks and resource buildings,
- Added new abilities to the Guildmaster,
- Fixed several localisation errors in skill and ability descriptions,
- Changed the ability ‘Army of the Faithful’ to instead grant units surrounding the Warrior-Priest the Terror attribute,
- Balance changes to melee weapons of Lords,
Submods Changelog:
Recruitable Regiments of Renown
- Update temporarily delayed
4 and 3 Skill Points Per Level
- Full support of the latest official update, The Silence and the Fury DLC and Dawi, Beastmen and Ogres FLCs;
Tier 4 Minor Settlements and Tier 4 Minor Settlements with Walls
- Full support of the latest official update, The Silence and the Fury DLC and Dawi, Beastmen and Ogres FLCs;
Community Bugfix Mod (Radious Edition)
- Full support of the latest official update, The Silence and the Fury DLC and Dawi, Beastmen and Ogres FLCs;
- New fixes tweaked, removed redundant ones and ensured maximum compatibility;
Stronger Veterans and ROR Rebalanced
- Full support of the latest official update, The Silence and the Fury DLC and Dawi, Beastmen and Ogres FLCs;
Upkeep Increased Submod
- Full support of the latest official update, The Silence and the Fury DLC and Dawi, Beastmen and Ogres FLCs;
Radious Insane Difficulty Submod
- Full support of the latest official update, The Silence and the Fury DLC and Dawi, Beastmen and Ogres FLCs;
If you have any issues/crashes etc:
1. Avoid using any mods not created by our team if you are not 100% sure about compatibility, always best to ask us directly first on our social media/discord etc.,
2. Make sure you have no mods or mod remains in your Data folder of the game.
3. Make sure your game is always updated to latest Live build. Do NOT use any beta builds! Avoid beta tabs in steam game settings/properties entirely, there should be always selected - no beta participation. If you have anything else there you asking for big troubles.
4. Unsubscribe from all of your mods. Then, go to your Steam\Steamapps\Workshop\Content folder and delete the 594570 folder. Resubscribe to your mods and start the launcher to let it download everything again. Try launching the game.
5. If the above step doesn’t work, go to C:\Users(Your Username)\AppData\Roaming. Back up your saves from The Creative Assembly folder there, and then delete the whole folder. Cloud saves will not be affected. Start the game.
6. Verify game cache.
7. Use KMM launcher.
Supporting Team Radious:
If you like our work, our mods and what we do, please consider supporting us via Patreon here - https://www.patreon.com/Team_Radious or via our Paypal acount https://www.paypal.me/TeamRadious
We have released mods for multiple TW games (Shogun 2, Rome 2, Attila, Warhammer 1, Warhammer 2, Thrones of Britannia, Three Kingdoms and Troy) and this requires us to sacrifice even more time and resources to make sure that we maintain our quality.
Social Media:
We are also very active on all our social media platforms. Feel free to engage with us, and leave feedback and suggestions
Discord- https://discordapp.com/invite/emQpcha
Steam Community- http://steamcommunity.com/groups/TeamRadious
Facebook- https://www.facebook.com/TeamRadious/
Twitter - https://twitter.com/TeamRadious
Team Radious subreddit- https://www.reddit.com/r/TeamRadious/
Youtube - https://www.youtube.com/channel/UCB1fknw1kKbdr1yuBuKcUkA
Have fun with our mods and creations! Thank you for supporting our work, none of that would be possible without you!
Yours,
Team Radious