SamSuka
Team_Radious
Team_Radious

patreon


Radious Total War Mod - Warhammer 3 - Released 10.04.2022

Hello everyone, Team Radious here!

After over a month of dedicated and ceaseless labour from behind our computer screens, we are proud to finally be able to share with you the official release version of the Warhammer III Radious Overhaul! Packed to the brim with exciting new content and countless other changes to the game, it is now available for all of you to enjoy on the Steam Workshop! The path to this release has been long and meandering, with many important moments of reflection along the way. On that note, we want to thank once again everybody who got involved in our Public Beta, as your feedback has proven to be invaluable in our process of balancing and improving the game! It has been a special journey, and we are glad that you have been there with us!

However, as important a milestone as this release is, it is not the end of good things to come! Soon, you can expect our Team to release even more content, including new units for Ogres and the various Chaos factions, as well as a plethora of custom Lords, skills, abilities, and much, much more. Further details of our plans can be found in the various entries to our Warhammer III development blog, linked below. On top of that, we are planning to eventually port pretty much all our official Warhammer II submods, to give you an even greater range of options when it comes to customizing your game. Lastly, in a little bit more distant future when the big map is available, we shall once again implement a plethora of our Warhammer I and II content that could not have made its way into the game yet. This includes the various faction reworks, new mechanics, landmarks, and a whole host of other goodies; all culminating in the ultimate Radious Warhammer III experience!

Below you can find the changelogs, both for the beta versions as well as today’s update, which should give you a pretty good idea as to what is included, and what to expect once you jump into the campaign. If you have any questions of the technical nature, including potential (in)compatibilities with other mods, please feel free to get in touch with us on our social media or on our Discord Server. We also welcome all feedback and suggestions which you might have!

If you enjoy what we do, and want to support us in our endeavours, please consider donating to us on Patreon. Every little helps to keep us motivated and in better control of our personal lives, which can sometimes get in the way of modding despite our best efforts to stay on track.

We hope that you are all going to enjoy what we have prepared for you today! Good luck in chasing the God-Bear, and don’t forget to offer a quick prayer in thanks to the Horned Rat yes-yes!

Yours, Team Radious

Links: Part 1, Part 2, Part 3 

Changelogs

10/04/2022 Update – Official Release

· Complete changelog can be found here - https://steamcommunity.com/workshop/filedetails/discussion/2791750313/3272436223680943588/

First Warhammer III Content Update - Wardens of the North 

Roster Expansion for Kislev (20 new units):

The Claws of Ursun

Wardens of the Homeland (Great Swords)

Wardens of the Homeland (Shields)

Armored Kossar Archers

Kreml Guard (Halberds)

Kreml Guard (Swords)

Kreml Guard (Rifles)

Kislevite City Watch (Spears)

Kislevite City Watch (Swords)

Kislevite Mounted City Watch

Hammers of Tor (Dual Wield)

Hammers of Tor

Tzar Noble Cavalry

Tzar Guard (Dual Wield)

Torch Bearers of Dazh

Mounted Torch Bearers of Dazh

Sons of Ursun (Halberds)

Sons of Ursun (Javelin)

Woodsmen (Axes)

Woodsmen (Dual Wield)


Second Warhammer III Content Update - The Dragons on the East

Roster Expansion for Cathay (23 new units):

Celestial Dragon Guard (Swords)

Jade Warriors (Spears)

Peasant Swordsmen

The Fearless Wall (Bows)

The Fearless Wall 

The Fearless Wall (Halberds)

Golden Lancers

Onyx Dragons

Mounted Onyx Dragons

Terracotta Automatons

Imperial Road Watch

Imperial Road Watch (Spears)

Imperial Road Watch (Rifles)

Sworn Gatekeepers (Great Swords)

Sworn Gatekeepers (Halberds)

Frontier Guards (Swords)

Frontier Guards (Spears)

Frontier Guards (Rifles))

Frontier Guards (Bows)

Jade Sea Dragons (Fire Crossbows)

Jade Sea Dragons (Reapeating Crossbows)

Jade Sea Dragons (Maces)

Jade Sea Dragons (Spears)


What Else to Expect in coming weeks and months:

1. New Lords for Kislev, Cathay, Ogres and then Chaos factions. They will arrive in this order,

2. New units for Ogres and then Chaos factions,

3. Many new skills and faction mechanic overhauls and additions,

4. Further UI changes, unique faction UI colours and much more,

5. Overall balancing and tweaking, based on your feedback and suggestions,

6. Full support of Mortal Empires map and all factions once its released,


Release changelogs from our Open Beta Build:

Campaign Changes

- Most of our Warhammer 1 and Warhammer 2 work ported and adapted to work in Warhammer 3,

- Reduced upkeep of all units by 35-50% depending on unit tiers and classes,

-  2 skill points per level for all heroes/agents, added additional skill  dumps for all characters. Experience requirement for each Lords rank  slightly increased,

- All Technology trees rebalanced. WH3  factions received over 50 additional effects and other broader changes  to bring them within the Radious mod standards,

- All Character  skills/traits/followers/banenrs and items rebalanced to be more fitting  for our overhaul. Dozens of additional effects to skills and banners,

- Many vanilla skills no longer lock each other,

- Various faction and campaign effects rebalanced and edited - events, edicts, faction unique roles and much more,

- Over 100 new faction traits across all Wh1-3 races,

-  Various attrition balance changes – towns have 1 turn protection before  they start taking attrition damage. Almost all races have updated  climates and suitable settlement locations,

- Dozens of fixes of old WH1+2 bugs and new WH3 ones.

- All building effects completely rebalanced for all races, over 400 new effects on top of that.

- All building costs, construction times and rank/tier values rebalanced,

-  Complete recruitment overhaul across all races, massive changes to  recruitment system and places from where you can recruit units,

- All corruption spreading effects rebalanced,

- All army campaign stances and their effects rebalance, made them more interesting and unique per race,

-  All our custom lords have been ported, but are unfortunately not  available to player factions – you should, however, be able to encounter  the AI using them,

- Our Mount Rework and custom skills and  abilities have been similarly ported, but are also primarily  concentrated around currently unavailable factions and Lords,

Battle Changes

- All our 333 custom units ported into WH3 and fully updated to new game systems,

-  New morale system – progressive and changing during battle rapidly.  Various effects tweaked. Overall, should results in longer and more  interesting battles,

- All units across 3 games are completely rebalanced to fit Radious mod standards,

-  Hundreds of new melee and missile weapons to increase variety between  units and combat styles. All weapons in the game received complete stats  and effects rebalance as well,

- Many new armours and shields,  all with rebalanced values to have greater differences between units.  All have also been rebalanced,

- Fatigue numbers and its effects  rebalanced - Units won’t get tired anymore after 30 seconds of fighting.  Various balance changes to fatigue effects like losing speed, melee,  and defence skills and much more, no longer reduction of armour and  damage, since equipment can’t get tired,

- Rebalanced experience  bonuses/chevrons for units - More experienced units will play higher  role, will get better stats. Amount of experience for each unit and each  chevron also edited,

- Complete rebalance of all spells,  abilities, and magic - magic is far more interesting to use, buffs and  debuffs are reworked, effects changed, duration mostly increase and have  more strategic depth in their usage,

- Resized most Lords and Heroes to match their size with regular units (not for Chaos, Beatmen, Orcs, Lizardmen, Skaven),

AI Changes

-  Reworked AI recruitment system - AI army composition improved, and  recruitment reworked so AI builds more balanced armies with larger  variety of units,

- Rebalanced Campaign AI difficulty bonuses - Normal - almost 0 buffs, Hard - decent buffs, Very Hard/Legendary - big buffs,

-  Completely removed battle AI unit stats bonuses. AI peasant units  should no longer be able to cosplay as elite infantry on Very Hard+,

- Rebalanced AI conquest decisions, AI will occupy more settlements and sack/raze less,

- AI budget slightly reworked, added higher funds limits to operate with every turn,

- AI should be less willing to confederate and vassalage each other

- Way more aggressive AI, if you go to war, they will go after you!


Beta Update 1:

- Fixes to first several custom unit visuals (more will come)

- Fixed visuals for our Savage Orc Boss lord

- recruitment changes to several Kislev units

- Fixed few missplaced unit descriptions

- Various balance changes to several Kislev vanilla and custom units


Beta Update 2:

- Fixed broken visuals for custom Greenskin and Norscan units.

- Fixed Cathay Cavalry wrong animations.

- Fixed Claws of Ursun wrong death animation.

- Reduced turn times for building rams and towers while sieging walled towns.


Beta Update 3:

- Additional unit balancing.

- Fixed broken visuals for custom Dwarven, Wood Elven, Tomb King, Empire and Pirate units.

- Several text changes.

- Fixed wrong Boris trait.

- Additional changes to siege attrition and equipment build turn time.

- Cathay now has suitable climate in Mountains and unsuitable climate in Jungle areas.


Beta Update 4:

- Additional unit balancing.

- Fixed broken visuals for custom Vampire Count, High/Dark Elven, Skaven, Lizardmen, Southern Realms, Norscan, Chaos and Beastmen units.

- Corrected unit icon for Kreml Guard (Rifles).

- Various unit texts updated.

- Initial Supply Point cap is now based on town tier - 1 (1000), 2 (1250), 3 (1500), 4 (1750), 5 (2000).

- Reduced Power of Towers by 15-20% - varied per faction.

- New visuals for Blood God Cavalry and Followers of Khorne.


Beta Update 5:

- Additional unit balancing.

- Fixed broken visuals for custom Bretonnian, Empire, Greenskins, Lizardmen and Skaven units.

- Fixed Marauder Chieftan broken animations.


Beta Update 6:

- Additional unit balancing - many changes on Cathay units.

- Various recruitment changes.

- Minor balance changes to Tower costs - T1-4 (500,1000,1500,2000 supplies).

- Additional campaign AI changes- focused on less retreating from armies with relatively same strength.

- More corrected broken textures on our WH1 and 2 custom units.

Changelog Archive

There are also thousands of other changes included from our Warhammer 1 and 2 mods,  which can all be found in older changelogs here:  https://steamcommunity.com/workshop/filedetails/discussion/1149634389/1520386297682972932/


If you have any issues/crashes etc:

1. Avoid using any mods not created by our team if you are not 100% sure about compatibility, always best to ask us directly first on our social media/discord etc.,

2. Make sure you have no mods or mod remains in your Data folder of the game.

3. Make sure your game is always updated to latest Live build. Do NOT use any beta builds! Avoid beta tabs in steam game settings/properties entirely, there should be always selected - no beta participation. If you have anything else there you asking for big troubles.

4. Unsubscribe from all of your mods. Then, go to your Steam\Steamapps\Workshop\Content folder and delete the 1142710 folder. Resubscribe to your mods and start the launcher to let it download everything again. Try launching the game.

5.  If the above step doesn’t work, go to C:\Users(Your Username)\AppData\Roaming. Back up your saves from The Creative Assembly folder there, and then delete the whole folder. Cloud saves will not be affected. Start the game.

6. Verify game cache.

7. Use KMM launcher.


Supporting Team Radious:

If you like our work, our mods and what we do, please consider supporting us via Patreon here - https://www.patreon.com/Team_Radious or via our Paypal acount https://www.paypal.me/TeamRadious

We have released mods for multiple TW games (Shogun 2, Rome 2, Attila, Warhammer 1, Warhammer 2,  Thrones of Britannia, Three Kingdoms, Troy and Warhammer 3) and this requires us to sacrifice even more time and resources to make sure that we maintain our quality.

Social Media:

We are also very active on all our social media platforms. Feel free to engage with us, and leave feedback and suggestions

Discord- https://discordapp.com/invite/emQpcha

Steam Community- http://steamcommunity.com/groups/TeamRadious

Facebook- https://www.facebook.com/TeamRadious/

Twitter - https://twitter.com/TeamRadious

Team Radious subreddit- https://www.reddit.com/r/TeamRadious/

Youtube - https://www.youtube.com/channel/UCB1fknw1kKbdr1yuBuKcUkA

Have fun with our mods and creations!  Thank you for supporting our work, none of that would be possible without you!

Yours,

Team Radious


Radious Total War Mod - Warhammer 3 - Released 10.04.2022 Radious Total War Mod - Warhammer 3 - Released 10.04.2022 Radious Total War Mod - Warhammer 3 - Released 10.04.2022 Radious Total War Mod - Warhammer 3 - Released 10.04.2022 Radious Total War Mod - Warhammer 3 - Released 10.04.2022 Radious Total War Mod - Warhammer 3 - Released 10.04.2022

More Creators