Working on a character for a potential animation. Connor's face was split into component layers for easier animation, but i've yet to properly put it into motion, so it's just a prototype for now :3
It was interesting to really break down my drawing style into absolutely necessary lines only. It's not something i've done with all that great a success before, but i really like this boyo for the moment. I'll try to test drive this when i get a moment between getting regular art done. I want to create a turnaround for him too, that way i have his head and body at every angle i could possibly need.
This little project had me creating a line that is perfectly clean and doesn't change size, i learned a bit about vector lines in Clip, and the animation tool as well. I'm hoping it'll help me with consistency elsewhere in my work with anatomy and volumes.