This mod adds 3 differnet Seeker Mines to the game. They're inspired by the Seeker Mine skill your agent has in The Division.
They behave similarly. You can either drop them using a drop item, or throw them like a grenade. They will then follow you when out of combat, or attack enemies automatically when in combat.
Seekers can be picked up again (except the cluster childs).
The seekers have only a little bit of HP, but they're hard to hit and very fast. Most enemies won't hit them when the seekers are after them (except enemies with AoE attacks, like Behemoths).
Requirements
How To Acquire
You can craft the Seeker Mines and the deploy items at the chemistry station under "Seeker Mine".
The mines have high perk and material requirements to balance them as they're pretty much a free kill against humanoid enemies (depending on your game's damage scaling and difficulty).
Variants
There are 3 different variants: Regular, Cluster, Airburst. They all have different attack patterns.
Damage
The Seekers do not scale with any perks, they have a flat damage.
Notes
PC https://storage.icestormng-mods.de/s/rHJEFBwq2g8TkG3
XB1 https://bethesda.net/en/mods/fallout4/mod-detail/4235723
Destin Doragonzwei
2022-07-07 05:05:53 +0000 UTCIceStormNG
2022-07-05 16:00:19 +0000 UTCDestin Doragonzwei
2022-07-05 09:26:19 +0000 UTCSuslord69
2021-10-02 22:53:13 +0000 UTCIceStormNG
2021-09-29 08:21:10 +0000 UTCTHBossGamer
2021-09-29 00:28:18 +0000 UTC