SamSuka
Gabriel Aguiar Prod.
Gabriel Aguiar Prod.

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Unique Projectiles Volume 1

Hey guys how's it going?

The full package contains 30 Stylized Projectiles with 30 Muzzles and 26 Impacts/Hits. It includes Spells, Bullets, Fireballs, Dark Magic and much more.

All the packages contain the Particle System Controller Script which allows anyone to easily re-size, re-time and re-color any effect. AND now you can save the original settings of any VFX before making changes.  


New: WebGL Demo. 


Rewards Links:

5$ (5 Projectiles) - Arrow Blue, Arrow Poisoned, Bullet Orange, Laser Red and Pink Gum 

10$ (10 Projectiles) - Same as 5$ + Bubble Blue + Bubble Rose + Feather + Laser Blue + Sword Ice + Shaders

20$ (Full Package) - 30 Projectiles, 30 Muzzles & 26 Hits/Impacts


Enjoy!


Update v1.4 (10/08/19):

-Particle System Controller Script is now compatible with 2018.3 Nested Prefabs
-Added support for LWRP and HDRP 


Update v1.3 (12/03/19):

-4 New Projectiles / 4 New Muzzles / 4 New Hits 

-Small optimization improvements 

-Included 2D Demo

 

Update v1.2 (03/12/18):

-6 NEW Projectiles (2 Comets, 2 Arrows, 2 Swords);

-WebGL Demo (Go blast some projectiles!);

-Unity 2018.2 Supported;

-Mobile Scene;

-Bug Fixes;


Update v1.1 (25/09/18):

-Fix for Mobile;

-Added Materials, Shaders and Prefabs for Mobile;

-Added Mobile Demo;

-Bug Fixes;

Unique Projectiles Volume 1

Comments

Ok that makes sense I was wondering what Shader Forge was. For whatever reason the hit and muzzle effects that don't wanna play for me in the pc folder work just fine from the mobile folder so I'm just sticking with that! Again great work thank you very much for providing this!

Hey Christian! Thanks for the support! Well I wouldn't worry about it. This only happens because you don't have Shader Forge installed and it's trying to create a custom UI that normaly Shader Forge implements. It's no big deal, but if you wanna solve it you can try to install Shader Forge. Cheers!

Hey Gabriel I love this package such beautiful effects! Some of the hit and muzzle effects don't seem to be working though and I'm not sure if it's because I keep getting this error whenever I try to play one: Could not create a custom UI for the shader 'GAP/Additive_EdgeSoft'. The shader has the following: 'CustomEditor = ShaderForgeMaterialInspector'. Does the custom editor specified include its namespace? And does the class either derive from ShaderGUI or MaterialEditor? UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)


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