SamSuka
Gabriel Aguiar Prod.
Gabriel Aguiar Prod.

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Unity Shader Graph - Tornado Shader Project

This package includes:

- Scene on the video with the Tornados and the Barrels;

- 7 Tornado Variations;

- 3 Shaders & Scripts.

 

Update 1.1 (23/09/20):

-Added entire project in 2019.1 HDRP


Please let me know if there is any problem with the package, so I can fix it.

NOTE: Uses Post Processing package. 

Enjoy!

Unity Shader Graph - Tornado Shader Project

Comments

Hi Gabriel, The effect looks amazing. But I cannot get it to sort within our 2D SpriteRenderer based game. It does not respect the Sorting Layer and Sorting Order options in the Particle System. We are using the 2D Sorting Layers and Sorting Group components throughout our game. Is there any way to enable sorting on this effect?

The problem seems to be with my mesh, works with yours not with mine so I'll go see what you did different there. Thanks for the help!

Great! :)

Start speed was 5 :)

Reasons to move upwards: Speed is higher then 0 or Velocity Overlifeitme, maybe the Vertex Displacement on the Shader, or maybe a script attached.

Hey Chris, well now you have access to the Tornados I created for the video. You can have a better look and compare what's wrong. It's kinda hard for me telling you what's missing without seeing what's happening on your side. I'm not sure I understood your problem but, have you set the Render Alignment to Local, in the Renderer of the Particle System?

What settings do you use for the particle system? Even when using your mesh it shows up as 2d to me (I only see a flat render of the tornado) and it moves up and down in a loop as well. My settings are what I can see in the video (which dosen't show very well unfortunatly) shape is disabled, emission rate over time 0 burtsts 1 renderer mesh, tornadomesh03, material default-particle system shader particles/standard unit what is missing?


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