SamSuka
Gabriel Aguiar Prod.
Gabriel Aguiar Prod.

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Unity Shader Graph - Shield VFX Project

This package includes:

-Scene

-2 Shield Shaders

-2 Shield and 2 Ripple effects Prefabs

-1 Radioactive Projectile, Impact and Muzzle

-Scripts


Update 1.2 (10/11/20):

-Added entire project in 2020.1.11 URP

 

Update 1.1 (23/09/20):

-Added entire project in 2019.1 HDRP


NOTE: Please let me know if there is any problem with the package, so I can fix it.  

Enjoy!

Unity Shader Graph - Shield VFX Project

Comments

is it work on 2020.3 HDRP??

Hi, Thanks for this is a nice tutorial. I tried to implement this in my project and I have a couple of questions:(unity 2020.3.3f1, Universal RedlinePipeline) 1- For some reason, my sphere mask doesn't work and it is just empty sphere without any visualization.(Orange effect which happens by setting the radius) 2- how can I make a shield as an instance that runs all the time and also set the position it to a specific position?( such as around an object). Now it starts randomly create an instance after a time and put it in a random position.


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