SamSuka
Gabriel Aguiar Prod.
Gabriel Aguiar Prod.

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Character Effects in Unity VFX Graph - Project

Here's the entire project created for the Character Effects video. Contains a few character effects with particles, trails, smoke and electricity.

Enjoy! 

Please let me know if there's any error so I can fix it!

Divided into 2 parts because I can only upload files with 200mb. Download all parts and unpack.

Character Effects in Unity VFX Graph - Project

Comments

That is nicely done! Btw now you probably don't need the script. You can use a block inside VFX Graph in the Initialize Particle called the Skinned Mesh Pos. Here's an example: https://youtu.be/bIMyCKr0bFs It should be lighter then the script method. Good luck!

I'm using this on a VR implementation. My issue was that my bones were being posed after the particles were simulated. I noticed this when changing the animator to animate physics. Sometimes the particles would jump to the correct position. I fixed this by doing some slight alterations to the skinnedmeshtomesh code so instead of working on a coroutine if the object was active, it just bakes the meshes and does its thing on LateUpdate.

HI Guilherme, make sure everything is assigned properly to the script.

Hey Gabriel, how are ya? Im having a weird issue with this where the particles dont follow the character animation, they just stay in the default pose, in my case, t-pose. Any idea what im doing wrong?

Ah cool I'll test it out and let you know.

Probably, with a few tweaks, I haven't tested it. If you are used to convert from URP to HDRP you should be fine.

Does this work in HDRP?


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