Let's see how to spawn particles in an animated character, in a skinned mesh. This technique can be quite useful to create some pretty cool effects for a character or an animated object.
I'm not sure, I didn't test it. But it should be. Between 2019 and 2020 the differences in VFX Graph don't affect this character effects method.
2021-03-10 13:29:02 +0000 UTC
Hi Gabriel, is this VFX compatible with the 2019 URP also?
2021-03-10 13:11:43 +0000 UTC
That's strange. Try to turn on Experimental Blocks/Operators in Edit>Project Settings>Visual Effects.
As for the 'ParticlesToAnimatedCharacter' it works fine. Simply enable it and drag it to the Skinned Mesh To Mesh script if you wanna see it in action with the character.
Let me know if this helped.
2021-03-10 10:52:11 +0000 UTC
Hi Gabriel, great VFX! However I cannot find/add the Set Position (Shape: Mesh) node to the Initialize Particle stage. Either in your project (version 10.2.2), nor in a new project with Visual Effect Graph 10.3.2. Am I missing a setting / option somewhere?
Moreover the provided 'ParticlesToAnimatedCharacter' does not work in your project, the other VFXs do,
greeting Gerard