SamSuka
Jeroenimo
Jeroenimo

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New model and modular kitbash pieces: ISD I and II

Correction for the video: It's actually only been 4 weeks since the start of the build. It just felt like 6.

Over the past 4 weeks I've been spending my time making modular assets such as kitbash pieces and textures, in the last post I touched a bit on why this is very helpful in regards to build times and optimizations, and the final result: A new ISD, with new everything, textures, details, windows that can be reused on future units. 

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For a long time now I've been unhappy with a lot of models I built a long time ago, and the star destroyers (from around 5 years ago) are by far the ones I'm least happy with. This build was a challenge to myself to see how much I've learned over the past 5 years, to redo old work in the best quality I could, while still making it work in Empire at War. The result is these star destroyers.

While I learned a lot in this build, and I greatly enjoyed working on it (Though it definitely was frustrating at times) I don't think I'll be building any more units in this level of detail in the future, as it just takes up too much of my time, time that I could otherwise spend on other things like continueing the starbase overhaul (Which'll resume now this has completed) or ground combat, or any of the other planned works.

Overall, I'm happy with the end result, especially compared to the old model.

Special thanks to Wolf for helping out with the hangar lights (Which were originally for Validusia and the starbase overhaul), and Elratie for the ISD 1 turret models.

Regarding lag: the lag that happens here in the vid is the starfighter compliment of the 30 destroyers, which is 20 per ship, 600 TIEs in total. The game doesn't like this, and it'll be optimized for the next release of the mod.  

New model and modular kitbash pieces: ISD I and II

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