This week we wanted to have a brief talk on if "bad" really is better than "boring", which evolved into a talk on the critical lens.
00:00 Intro and setting up the topic
05:45 Using Shamu to quantify enjoyment ratios
08:18 How boring could be better
12:17 Lost potential with bad games
23:26 Using Days Gone as an example (sorry DG fans)
27:20 How a critic views bad vs. boring versus the audience
33:40 Behind the scenes pressure on the critical lens
39:11 Communicating "bad vs. boring" to different audiences of people