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Crubcast #37 AUDIO Version

This week we wanted to have a brief talk on if "bad" really is better than "boring", which evolved into a talk on the critical lens.

CHAPTERS

00:00 Intro and setting up the topic

05:45 Using Shamu to quantify enjoyment ratios

08:18 How boring could be better

12:17 Lost potential with bad games

23:26 Using Days Gone as an example (sorry DG fans)

27:20 How a critic views bad vs. boring versus the audience

33:40 Behind the scenes pressure on the critical lens

39:11 Communicating "bad vs. boring" to different audiences of people


Crubcast #37 AUDIO Version

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